Category: Activities

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3d International Congress: Ambiances, Tomorrow | Ατμόσφαιρες, αύριο | Ambiances, Demain

“Video Games as a Learning Tool for Constructing Digital Environments  ” International Ambiances Network & University of Thessaly, Volos, 2016 Abstract: This paper investigates the role of game engines…

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REVERSE – Thesis Project

  Having  Philip K. Dick’s book ‘’Do Androids dream of Electric Sheep?’’ as a reference, and interpreting the core descriptive and narrative elements of his environment, a new…

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And yet it moves – 1st Animation Marathon

The Lab of environmental communication and audiovisual documentation (LECAD), the Laboratory of Multimodal Design and Research of Hybrid Enviroments (escape lab), Department of Architecture, University of Thessaly and the ART/ European…

Videogames: Transformative experiences of urban landscapes

Professor Spiros Papadopoulos, Chairman of the Department of Architecture of University of Thessaly is going to open “Translogue events” presenting the lecture “Videogames: Transformative experiences of urban landscapes”. More info

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4th Panhellenic Conference of Urban Planning and Regional Development

Educating 20,000,000 urbanists. Video games as a multimodal learning tool for urban design.

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And yet it moves: Approaching space through animation


The Laboratory of Multimodal Design and Research on Hybrid Environments (EscapeLab) and the Laboratory of Environmental Communication and Audiovisual Representation (LECAD), Department of Architecture, University of Thessaly organises…

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Symposium: Digital Media and Cultural Heritage

The Laboratory of Environmental Communication and Audiovisual Representation (LECAD), Department of Architecture, University of Thessaly organises the Digital Media and Cultural Heritage Symposium. The symposium will be held at the Volos City Museum, Volos,…

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Architecture and videogames

NARRATIVES + SPATIAL PERRESENTATIONS The main aim of the studio is to explore the spatial characteristics of video games. Video games are a powerful technological tool that nowadays…

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Anatomy of a video gamer

  ACOUSMATIC CONCERT  On 5th December 2014 at Auditorio 400 del MNCARS (Museo National Centro de Arte Reina Sofia)      THE BODY. THE MACHINE. THE GAME. The body…

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The island studio

This architectural studio aims at introducing students to a new kind of architectural thought, one that redefines the notion of space within a contemporary, technologically permeated, reality. Students…

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Double cities

"Double Cities – Rereading the real-life Metropolis behind the screen" EURAU 14 COMPOSITE CITIES EUROPEAN SYMPOSIUM ON RESEARCH IN ARCHITECTURE AND URBAN DESIGN November 12-14, 2014 visti: EURAU …

Narraciones Urbanas

DEL CINE EXPERIMENTAL A LOS VIDEOJUEGOS CONTEMPORÁNEOS El punto de partida de este seminario lo constituye la comprobación de que la imagen de la ciudad, tal como aparece…

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The HYBRID CITY II: Subtle rEvolutions 23-25 May 2013  

The Urban Landscape in Video Games Representations and Spatial Narratives

SYMPOSIUM Multimedia Database as Narrative Mechanism

Video Acción

ONEdayWORKSHOP

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Urban Fronts of Mexico City

WORKSHOP  

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In the forest

THE CONDITIONS OF HABITANCE  The main aim of the studio is to encourage a holistic perception of architectural design and at the same time, express individual answers to…

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Urban Landscapes in Video Games

REPRESENTATIONS AND SPATIAL NARRATIVES The research project entitled “Urban Landscapes in Video Games – Representations and Spatial Narratives” initiated in 2011 in the Department of Architecture, University of…

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