Category: Escape Wall Page 1 of 2

1_xbniqaktg0jxlsvwwotuqa

The Original Emoji Set Has Been Added to The Museum of Modern Art’s Collection

NTT DOCOMO’s original set of 176 emoji is now a part of the MoMA collection!Developed under the supervision of Shigetaka Kurita and released for cell phones in 1999,…

engine-images

Which Game Engine Should I Choose?

If you want to develop and release your own game out into the world, there are a few very important things to consider before starting on this journey….

Video game archivists celebrate new victory in preservation of abandoned games!

Thanks to a new ruling from the U.S. Library of Congress, preserving and archiving some abandoned video games just got a little easier. In a document published by the…

indie_games_revolution_logo

Being Indie: A Survival Guide

"My advice is to identify your team's weaknesses early, and find a way to get expert help in those areas."   Five years ago this month I left…

Tom clancys [The Division]

Could the Post-Pandemic Chaos of ‘The Division’ Really Happen?

      Could it happen? Over the last few decades, scientific assessments of the risk of a pandemic have viewed the threat with increasing seriousness. And it’s…

Connected

‘Connected’ – A Dystopian Short Film

  Everyone, you, me, the world's most famous sex symbol, eventually has to confront the fact that they're getting old. In 2016, we have to do it with a…

ea63ebde-ad44-461a-9bbb-08c92c16d206-2060x1236

3d rollercoaster for the Oculus Rift headset. Could it help to plan cities?

Using virtual-reality headsets, designers are creating sophisticated urban environments that they hope could allow young people to have a more active role in urban planning. In May, Oliver…

658e4f952bcb9d5b66ef5af4161df542

How Video Games Use Architecture

Video game architecture is speculative in its nature, transcending conventions of the real and presenting endless artistic possibilities. It creates micro universes—vehicles to sustain alternate ideas of reality,…

maxresdefault

Adrift: an upcoming virtual reality/exploration game

The demo parcels out the game's backstory and main goal — namely that the player is on a space station that's suffered a catastrophic accident and it's up…

VR wallpaper

2016 is the Year of VR; but is VR ready?

As the end of 2015 rapidly approaches the picture of what we can expect from VR in 2016 is starting to look a little less fuzzy around the…

Assassins Creed II

Assassins Creed 2 – Architects deal with Video Games

What would you say is your takeaway from this experience? How has your way of seeing video games changed? […Personally, I learned a lot, not only about history…

Undercity

UNDERCITY: Exploring The Underside Of NYC

"I suppose that’s not a bad way to think about the urban expedition we were on: a taxing, baffling, five-day journey into New York’s underground, the purpose of…

why i still use a sketchbook

Why Sketchbooks Still Rule in a Digital World

“You forgot your sketchbook? What’s that? Some kind of laptop?” I was in a full panic. I got to the hotel when realized I left my sketchbook in the cab….

2643272-cuphead-screenshot-bat

Cuphead: A “Walt Disney original”

Are you tired of too realistic graphics in today's games? Do you sometimes miss original hand drawn aesthetics?   "Cuphead is a classic run and gun action game heavily focused…

thebridgescreenshot4

The Bridge. An Escher-like game like no other

The Bridge is an indie video game designed by Ty Taylor and it was released on February 22, 2013, via Steam. In the Bridge, the player controls the character and the rotation…

terminator-1

VFX then vs VFX now

Sure, with today's advancement in visual effects technology, movie companies are doing a great job at making the public stand in awe with their visual accomplishments. But how…

50 things a geek should know

The 50 things any self-respecting geek should know !

Being a geek is cool. Everyone is claiming to be one, it seems, and from London to San Francisco to Berlin, entire communities are based around geekery. In…

Never Alone_20141116230236

Never Alone: Preserving Cultures through Games

Never Alone – named Kisima Ingitchuna in the Iñupiat language, was developed by the first indigenous-owned video game company in the United States: Upper One Games, founded by the Cook Inlet Tribal Council, an organization dedicated to Alaska…

subversion2

The future of procedurally generated cities in the Subversion game

Videogames have long been the home of procedurally generated landscapes where numbers and mathematical equations played the role of the visual designer. Subversion is a planned game from…

893c64da-8357-4dc4-8145-f6dff88de497-1020x612

Build a city from scratch (?)

The article on the Guardian proposes a way of building a city from scratch by taking into consideration mistakes that have been made in the past in other…

05FLANUERSUB-jumbo-v2

The Death of the Cyberflâneur

“The art that the flâneur masters is that of seeing without being caught looking” Article by Evgeny Morozov link

Screen_Sym_Demo+(3)

SYM: Social Anxiety Disorder translated into puzzles

  SYM is an independent puzzle-platformer video game, that takes social anxiety as its theme. You play as Josh, a weirdly figured teenage boy, who tries to reconcile a…

original

Journey

A video game adventure in which the gamer's only goal is to 'walk towards the mountain', unless one aimlessly runs through the scenography and explores the landscape. There…

mond.qu-Final

Aditnálta: An Island dispersed across the internet

A final thesis project about Aditnalta island, rich in Otinif, a material that is used in the manufacture of the next generation of super fast digital processors. Mond…

blank space

Spatial Fairytales

Every year, BlankSpaceProject organizes a Fairy Tales competition. Its purpose is to combine images that describe space with fictional stories that accompany the images and create a fairly known way of…

The Box_featured image

BOX: Extended space through projection-mapping

Using projection-mapping, BOX by Bot & Dolly manages to create an extent of 3-Dimensional space on two flat, blank surfaces. Along with the physical surroundings, the space paradoxes that appear…

pong3

Pong Invaders Reality. Play ping pong against legendary Space Invaders.

The new berlin exciting game exhibition and interaction space GAME SCIENCE CENTER features interesting experiments like this ping pong space invaders table.   http://www.gamesciencecenter.de  

Kuratas

Kuratas. World’s first giant boarding robot.

Kuratas is a rideable and user-operated robot built by the Japanese company Suidobashi Heavy Industry. The Kuratas robot was developed by artist Kogoro Kurata (after whom the suit…

505594453_640blooms

Blooms: Strobe-Animated Sculptures

John Edmark designed these 3D printed sculptures using the Fibonacci sequence — the same found in most spiral shapes in nature — and then synchronized their rotation speed…

sd_dsc5597-copyAW

What does fashion lack? Microcontrollers.

Anouk Wipprecht is an artist, designer, curator and lecturer in electronic couture. She has worked for names as the Black Eyed Peas, SuperBowl, Eurovision, with work and interviews…

tdm_image01DM

The Dream Machine.

The Dream Machine is a point and click adventure game made out of clay and cardboard. It is free to play and there are 6 chapter to explore….

e8ee17de7e07627b4c46f9b97df8ee7e_large

Personal Robot. An Artificial Intelligence helper for your home.

Personal Robot is a personal assistant, photographer, storyteller, telepresence device & the smartest home automation system. It's not just a robot. it's an artificial intelligence. Not just recognising…

homemake

HomeMake. A Gorgeous, Disorienting Videogame Designed by Architects.

A new videogame called HomeMake, takes you inside a glowing, sprawling world with the express purpose of exploring its architecture and winding streets. Traditional game play exists in…

GlattrecSystem

No Man’s Sky. An infinite procedurally generated universe.

No Man's Sky is a science-fiction game about exploration and survival in an infinite procedurally generated universe. It is a science-fiction game without limits. If you see a…

Microsoft-HoloLens-Family-Room-RGB

Microsoft HoloLens. A new holographic computing platform.

The era of holographic computing is here. When you change the way you see the world, you can change the world you see. Microsoft HoloLens puts you at the…

perf_05

The Pirate Cinema

The hidden activity and geography of real-time peer-to-peer file sharing via BitTorrent is revealed in The Pirate Cinema an online piece by Nicolas Maigret. In this monitoring room,…

Featured Video Play Icon

Game Over. Famous arcade games visualization by using humans.

GAME OVER is one of the art projects developed by the French-Swiss artist Guillaume REYMOND. It consists of a series of collaborative animation movies which revive some of…

Featured Video Play Icon

Desert Breathe. Land Art by Danae Stratou

Desert Breath is a collaborative site specific project created by D.A.ST. arteam, (Danae Stratou, Alexandra Stratou, Stella Constantinides). It is an Earth Work that covers 100.000 m2, in…

Image-1

Future of an architecture space Cybertopia. Death of analogous cities

by Egor A. Orlov Biennially Archiprix International presents the world’s best graduation projects in the fields of architecture, urban design and landscape architecture. All university-level training colleges around…

Featured Video Play Icon

Nigel Stanford makes sound visible for Cymatics music video

For his latest music video, Nigel Stanford uses various examples of cymatics – the science of visualising audio frequencies, which is also the title of the track. Read…

Facebook Auto Publish Powered By : XYZScripts.com