Cyberpunk 2077 was the most anticipated videogame of 2020. Not just because of its vast size of exploration and rich history characters but particularly because the “design and…
A powerful tool for artists, designers and researchers, Terrapattern lets users seek out similar-looking locations from an aerial perspective finding connections and patterns between disparate landscapes and built…
Could it happen? Over the last few decades, scientific assessments of the risk of a pandemic have viewed the threat with increasing seriousness. And it’s…
Using virtual-reality headsets, designers are creating sophisticated urban environments that they hope could allow young people to have a more active role in urban planning. In May, Oliver…
"I suppose that’s not a bad way to think about the urban expedition we were on: a taxing, baffling, five-day journey into New York’s underground, the purpose of…
Videogames have long been the home of procedurally generated landscapes where numbers and mathematical equations played the role of the visual designer. Subversion is a planned game from…
Noobware & Nutone are presenting an interactive installation in the form of a videogame, designed to act as an awareness campaign for a major problem in Sao…
The French Revolution! The only part of history class you didn't sleep through, thanks to the drama, intrigue and of course, Reign of Terror. Paris circa 1790 is…
“Rem Koolhaas‘ 1972 Architectural Association thesis (together with Madelon Vreisendorp, Elia Zenghelis, and Zoe Zenghelis). Like in West Berlin at the time, the Wall becomes here a condition…