“Control takes place within the confines of the Oldest House, a vast government building being invaded by a paranatural entity known as the Hiss. This malevolent force isn’t the only thing to resonate within the concrete walls of the House. The environments of Control are founded on real-world architectural history. Like the Hiss, this history quietly seethes in the background ensuring a threatening noise and texture to the happenings that occur there.
Everyone has an opinion on brutalism. It’s fair to say the architectural style elicits strong emotional reactions – a fact that’s handy for games where designers often want their environments to cleverly echo and intensify the actions and events on-screen. With Control, Remedy has designed an entire virtual space around brutalism, with its varied forms and contexts.”
Read the entire article: https://www.eurogamer.net/articles/2019-09-03-remedys-control-is-built-on-concrete-foundations