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The architectural context in gaming

  This sinful place does not creep into hiding; it exists. It is emotional, temperamental, irrational, discontinuous; it is as logical as we are. The city embodies memories,…

PopCorn Garage

66 FILM REFERENCES HIDDEN IN A GARAGE Will you be able to find them? http://popcorngarage.com/

How Video Games Use Architecture

Video game architecture is speculative in its nature, transcending conventions of the real and presenting endless artistic possibilities. It creates micro universes—vehicles to sustain alternate ideas of reality,…

Adrift: an upcoming virtual reality/exploration game

The demo parcels out the game's backstory and main goal — namely that the player is on a space station that's suffered a catastrophic accident and it's up…

2016 is the Year of VR; but is VR ready?

As the end of 2015 rapidly approaches the picture of what we can expect from VR in 2016 is starting to look a little less fuzzy around the…

Assassins Creed 2 – Architects deal with Video Games

What would you say is your takeaway from this experience? How has your way of seeing video games changed? […Personally, I learned a lot, not only about history…

4th Panhellenic Conference of Urban Planning and Regional Development

Educating 20,000,000 urbanists. Video games as a multimodal learning tool for urban design.

Surge. A VR audiovisual experience.

An animated music video for the Oculus Rift VR headset. By arjanM. http://www.arjanm.com/  

UNDERCITY: Exploring The Underside Of NYC

"I suppose that’s not a bad way to think about the urban expedition we were on: a taxing, baffling, five-day journey into New York’s underground, the purpose of…

The reinvention of normal. Dominic Wilcox has some new ideas.

"Go straight off the wall" said his dad and Dominic does just that. The film follows Dominic Wilcox, an artist / inventor / designer, on his quest for…

HoverBike. A Star Wars Speeder Bike Inspired Vehicle.

Speeder bikes, also known as hover bikes, were open-air repulsorlift vehicles, usually carrying one or two passengers in the Star Wars universe. In our universe, a kickstarter project…

Micro Robots Are Here To Serve

Engineers and programmers are constantly at work dreaming up and creating tiny robots. Some emerge as incredibly useful tools, while others exist only as grand ideas. Either way,…

360 VR technology supported by YouTube. Choose your viewpoint in a video.

This new video technology allows to navigate inside the video scene and choose your preferable view. Press Play, then left click on the video and use your mouse…

Are you tired of common politicians? BunnyLord is here and Not A Hero is just for you!

Not A Hero is a 2D, cover-based shooter where the player must fight their way through buildings to kill criminals and to do their duty of one major…

The Buildings Of The Future Will Be Shaped by You

We’re entering a new age in architecture — one where we expect our buildings to deliver far more than just shelter. We want buildings that inspire us while helping…

The Roads Of The Future

Here's a glimpse into the future: high maintenance, expensive concrete roads and parking lots turned into glossy solar surfaces, fueling enough energy from the sun to power nearby…

Why Sketchbooks Still Rule in a Digital World

“You forgot your sketchbook? What’s that? Some kind of laptop?” I was in a full panic. I got to the hotel when realized I left my sketchbook in the cab….

Cuphead: A “Walt Disney original”

Are you tired of too realistic graphics in today's games? Do you sometimes miss original hand drawn aesthetics?   "Cuphead is a classic run and gun action game heavily focused…

The Bridge. An Escher-like game like no other

The Bridge is an indie video game designed by Ty Taylor and it was released on February 22, 2013, via Steam. In the Bridge, the player controls the character and the rotation…

Stop Drawing Dead Fish

  People are alive — they behave and respond. Creations within the computer can also live, behave and respond … if they are allowed to.   “The world…

Why Do We Take Selfies?

"When we take selfies, are we simply exercising our freedom of expression? Or are we confessing to the world around us in a way that limits us? What…

VFX then vs VFX now

Sure, with today's advancement in visual effects technology, movie companies are doing a great job at making the public stand in awe with their visual accomplishments. But how…

Interview with video game artist Orioto

Marked by dreamlike brushstrokes and an uncanny mind for fan service, Orioto's artwork is the type to stick with you after you've seen it. For years, this Paris-based…

Obduction

As you walk in the woods on a pristine night, a distant thunderclap demands your attention. A curious, organic artifact falls from the starry sky and inexplicably, without asking permission, moves you across the universe. The answer…

The Dawn of Killer Robots.

Artificial intelligence has great potential to benefit humanity and that the goal of this field should be to do that, but starting an arms race using artificial intelligence…

ABZU. An epic undersea journey.

Abzu: The Underwater Adventure. Abzu is a game seemingly played from a 2D perspective from Giant Squid. Presented with luscious 3D visuals of underwater escapades, though not much…

The 50 things any self-respecting geek should know !

Being a geek is cool. Everyone is claiming to be one, it seems, and from London to San Francisco to Berlin, entire communities are based around geekery. In…

Never Alone: Preserving Cultures through Games

Never Alone – named Kisima Ingitchuna in the Iñupiat language, was developed by the first indigenous-owned video game company in the United States: Upper One Games, founded by the Cook Inlet Tribal Council, an organization dedicated to Alaska…

The future of procedurally generated cities in the Subversion game

Videogames have long been the home of procedurally generated landscapes where numbers and mathematical equations played the role of the visual designer. Subversion is a planned game from…

Build a city from scratch (?)

The article on the Guardian proposes a way of building a city from scratch by taking into consideration mistakes that have been made in the past in other…

And yet it moves: Approaching space through animation


The Laboratory of Multimodal Design and Research on Hybrid Environments (EscapeLab) and the Laboratory of Environmental Communication and Audiovisual Representation (LECAD), Department of Architecture, University of Thessaly organises…

Symposium: Digital Media and Cultural Heritage

The Laboratory of Environmental Communication and Audiovisual Representation (LECAD), Department of Architecture, University of Thessaly organises the Digital Media and Cultural Heritage Symposium. The symposium will be held at the Volos City Museum, Volos,…

The Death of the Cyberflâneur

“The art that the flâneur masters is that of seeing without being caught looking” Article by Evgeny Morozov link

SYM: Social Anxiety Disorder translated into puzzles

  SYM is an independent puzzle-platformer video game, that takes social anxiety as its theme. You play as Josh, a weirdly figured teenage boy, who tries to reconcile a…

Journey

A video game adventure in which the gamer's only goal is to 'walk towards the mountain', unless one aimlessly runs through the scenography and explores the landscape. There…

Aditnálta: An Island dispersed across the internet

A final thesis project about Aditnalta island, rich in Otinif, a material that is used in the manufacture of the next generation of super fast digital processors. Mond…

Spatial Fairytales

Every year, BlankSpaceProject organizes a Fairy Tales competition. Its purpose is to combine images that describe space with fictional stories that accompany the images and create a fairly known way of…

BOX: Extended space through projection-mapping

Using projection-mapping, BOX by Bot & Dolly manages to create an extent of 3-Dimensional space on two flat, blank surfaces. Along with the physical surroundings, the space paradoxes that appear…

Pong Invaders Reality. Play ping pong against legendary Space Invaders.

The new berlin exciting game exhibition and interaction space GAME SCIENCE CENTER features interesting experiments like this ping pong space invaders table.   http://www.gamesciencecenter.de  

Kuratas. World’s first giant boarding robot.

Kuratas is a rideable and user-operated robot built by the Japanese company Suidobashi Heavy Industry. The Kuratas robot was developed by artist Kogoro Kurata (after whom the suit…

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